Nov 13, 2007, 08:59 PM // 20:59
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#2
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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There's a lot of threads on that. A simple search will find you the answer. In short, UB is a skill that makes average players think they're moderately good because they can mash 1234 and get kills.
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Nov 19, 2007, 10:45 AM // 10:45
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#3
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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why ursanway is good:
it allows *any* character of any profession to join groups and have fun in elite mission areas, hard mode dungeon groups, etc...
why its bad:
some people feel that an old cookie cutter build is somehow superior to a new cookie cutter build when it was harder 'back when they did it'.
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Nov 19, 2007, 11:11 AM // 11:11
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#4
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Krytan Explorer
Join Date: May 2006
Guild: Team Asshat [Hat] leader - [GR] Alliance
Profession: Mo/
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Good: Anyone with rank can join a group. Your assassin, your paragon, your favorite character that normally can't get in because it isn't a warrior-elementalist-monk, can.
Bad: You need to grind for the rank. It's a flavor of the month until it gets nerfed. This type of usage is what leads to skills getting nerfed, in my opinion.
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Nov 19, 2007, 01:15 PM // 13:15
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#5
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Ursanway is good because the shitters that normally die repeatedly and wreck your team are bears with a ton of hit points, armor, and a bar that they cannot screw up.
On the downside, a bear has very little potential to make good plays or otherwise influence the game through his own play.
Ideally, you wouldn't run Ursanway, but a hybrid Ursanway PUG where all of your really shitty players ran Ursan Blessing and all of your decent to good players ran more normal bars. You can't do that in practice because no one thinks they're shitty; you have to stick everyone on bear to get the shitters onto bear. Fortunately bear is powerful enough that you'll end up winning even without anyone making any plays.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
Last edited by Ensign; Nov 19, 2007 at 09:56 PM // 21:56..
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Nov 19, 2007, 02:02 PM // 14:02
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#6
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Jungle Guide
Join Date: Mar 2006
Location: Sitting in the guildhall, watching the wallows frolic.
Guild: Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]
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Good: *crickets*
Bad: Read above post from Ensign, he says it better than I ever could.
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Nov 19, 2007, 02:06 PM // 14:06
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#7
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Wilds Pathfinder
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why is it special? hmmm let me think...
a) up to 150 ARMOR IGNORING, unblockable, ranged damage every 3 seconds
b) up to 135 AOE damage with a 2 sec knockdown every 10 seconds
c) up to +20 armor
d) up to +200 hp
How can you think it's not special? imagine 6 of those and 2 monks, can you actually die in such group?
Played it like 2 times, felt so dumb i'm not gonna try again.
Last edited by Washi; Nov 19, 2007 at 02:09 PM // 14:09..
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Nov 19, 2007, 04:30 PM // 16:30
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#8
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Desert Nomad
Join Date: Aug 2006
Location: Trust me you dont want to know my Chasms of Despair
Guild: Zaishen Brotherhood
Profession: N/Me
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Quote:
Originally Posted by holymasamune
There's a lot of threads on that. A simple search will find you the answer. In short, UB is a skill that makes average players think they're moderately good because they can mash 1234 and get kills.
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most ursan r noobs who have no skill whatsoever...although 1/10 might be good .......gw has a way of suprising you
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Nov 19, 2007, 04:43 PM // 16:43
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#9
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Guest
Join Date: May 2006
Location: UK
Profession: E/
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It was very handy for myself to finally complete DoA with me ele. All I needed was The Foundry and Mallyx but after a 8 month break from trying the zone It was deserted.
Ursan made a horrible cookie cutter hide behind walls kill yourself rebirth tactic (stupid if you ask me) a thing of the past for Foundry and a much more FUN experience. Also made it possible to bring a couple of none bear heroes if needed since there is a lack of players for some missions and quests.
I seldom use it for anything since DoA but it is a handy fall-back option for those who get a but stuck with hard mode or can't find decent players for quests.
At the end of the day its your game you bought it and if you choose to use it its up to you, if you have more fun with it then that's good. I'm sick of all the purists who complain about it and take the game WAY too seriously.
Last edited by TyrianFury; Nov 19, 2007 at 05:57 PM // 17:57..
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Nov 19, 2007, 11:23 PM // 23:23
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#10
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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because if you have doa experience and some friends, you can go get a monument for doa on whatever character you want and some gemstones and greens by doing a quad run + mallyx in about 4 hours. it does kinda make vanquishing some of the harder areas rather trivial as well... oops, tripple aggro, oh well lets kill em all.
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Nov 19, 2007, 11:29 PM // 23:29
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#11
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Wilds Pathfinder
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
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The Good: It's a win button.
The Bad: It's a win button.
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Nov 20, 2007, 02:53 AM // 02:53
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#12
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Effendi Westland
The Good: It's a win button.
The Bad: It's a win button.
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QFT
12 chars
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Nov 20, 2007, 03:29 AM // 03:29
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#13
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Wilds Pathfinder
Join Date: Jan 2007
Profession: N/
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i hope they handle this nerf well or i will cry because currently it is overpowered
but there is no reason why this should be nerfed out existance and could create interesting gameplay if left still viable
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Nov 20, 2007, 06:31 AM // 06:31
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#14
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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It's a skill that lets unpopular classes get into PvE groups.
Anet, if you nerf Ursanway, I really hope you give Ritualists and Assassins more direct PvE application. You can start by fixing Spirits and Spawning Power. You can continue by fixing everything else.
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Nov 20, 2007, 06:47 AM // 06:47
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#15
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by Zahr Dalsk
It's a skill that lets unpopular classes get into PvE groups.
Anet, if you nerf Ursanway, I really hope you give Ritualists and Assassins more direct PvE application. You can start by fixing Spirits and Spawning Power. You can continue by fixing everything else.
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hahaaha someone hasnt seen a ritualist lately. or a MS/DB sin
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Nov 20, 2007, 07:47 PM // 19:47
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#16
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haha you're dumb
Join Date: Jul 2005
Location: Moscow
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The cons: It makes bad players moderately good and boosts an ego they shouldn't have. It also makes idiots feel intelligent.
The pros: It doesn't have any.
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Nov 21, 2007, 01:43 PM // 13:43
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#17
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Desert Nomad
Join Date: May 2006
Location: Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]
Guild: Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]
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The general problem of Ursanwaying is that it makes people feel too invincible. In other words, Ursanway group CAN NOT take down 3 groups of DoA creatures at the same time. Well... actually sometimes you can, but you need darn good monks. And most monks get very frustrated if you stupidly aggro 3 groups. Plus it usually takes more time to take a 3 groups together down then it does taking them seperately.
I am still wondering if the Deep and Urgoz is possible in Ursanmode. 9 Ursans doing 150 damage (at least 1000 dmg per 2 seconds) and 3 monks healing them .
The trick about ursanwaying is to get a good experienced group going. I am trying to get my guild ready to do this, we have about 8-9 Ursan players, but not all are on at the same times or have time for long runs.
To practice Ursanwaying, DoA City of Toorqwhatever with 6 Ursans and 2 monks is best for training. Monks should have 2 Healing builds, 1 with HB and the other with LoD mimic.
Last edited by Guildmaster Cain; Nov 21, 2007 at 01:46 PM // 13:46..
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Nov 21, 2007, 01:46 PM // 13:46
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#18
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Ascalonian Squire
Join Date: May 2007
Guild: LoSt
Profession: Mo/
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This isnt as good as the old way.
Examples...
DoA - Takes the same time, usually a lot more deaths, the monks have a harder job as the ai keep switching targets and lagg spiking.
In foundry everyone just gets shut in a room, and things spawn on top of you and go for the monks because they are the most squishy
people melee when they shouldnt melee, overextend so the monks have to run forward to heal, get agro and then the party dies.
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Nov 28, 2007, 01:29 PM // 13:29
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#19
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Jeez all the elitists in here.
It's a good way to accomplish something without grinding at it.
My guild is far from noobs and we just cleared UW today with ursan. First time I've been able to go along thus was the first time I've cleared UW...most other times resulted in leavers and early end. It's fun, IMO....as PvE should be. Seeing as it's a PvE-only skill, i see no downsides. Thsoe who don't choose to get/use the skill dont lose out...plenty of balanced and special team build groups out there still doing their thing. This just breathes new life into underappreciated professions and underused characters that don't have every skill in the game learned.
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Nov 28, 2007, 02:33 PM // 14:33
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#20
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by A11Eur0
It's a good way to accomplish something without grinding at it.
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You, and none of the other ursans ever grinded a single point of your Norn title track?
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